What is a Roleplaying Game?

You have a problem. That problem is reality. Why must it always be just exactly what it is? The solution is as old as the first story ever told: Imagination.

We all have the potential for entire new worlds in our heads, a side effect of evolution and the development of a brain capable of solving very real problems in the world we happen to live in. But now that we no longer have to answer the questions “Is that food?” and “Is that thing trying to make me into food?” we are left at the helm of an immensely powerful mind that can contemplate unseen realities in its spare time.

This isn’t new information, it isn’t groundbreaking that “creatives” can summon a cast of characters and mold their lives along the paths of a pre-made plot for our amusement. Homer was writing Greek hero fan-fiction before paper was invented, and the tales we tell have only gotten grander from there. But there is a practice we’ve all but forgotten, and it’s a good deal older than Odysseus.

You see, back when we still had wild things to worry about, and humanity would huddle around the fire to ward away the night, they would create stories together. Sure, the old man with the longest beard might lead the way, but the first myths and legends were a collaboration of many minds, and many ways of viewing the world.

At the heart of it, with all the rules and trappings stripped away, that’s what a role playing game is, the conscious decision by a group of people to sit down and tell a story together. Random elements, such as dice and cards, help to stir the pot and set the scene, but the game truly starts when the people involved decide to take an active role in their entertainment and set aside all limits but what their imaginations can conceive.

Of course this is all a fancy way of saying that a role playing game is just an extended conversation between friends but, in the end, who couldn’t get behind that?

My co-founder David is the dungeon master for the Kain Campaign, our weekly content, while I take the main stage for season breaks and paid subscriber bonus episodes. Below is a standalone example to give you an idea of what we do without too much need for additional context. - Patrick

   Main Campaign Characters

    - Art Credit Kate Flynn -

Bonus Content: Firefly / Superheroes / Cyberpunk

          4 pages - 410 words

          9 pages - 970 words

Short story published under the pen-name Patrick Jameson.

< Click here